Post by Lucien Lachance on Jan 12, 2009 12:10:15 GMT -5
Goblins
Goblins are the most common type of monster. Many caves, abandoned mines and forts are inhabited by goblins.
Goblins are very fast on their feet and in melee combat, they have a long range forward jumping attack. They are typically armed with poor quality one-handed weapons or bows. Goblins may also use poisons to augment the damage. Goblins seem to love lockpicks; almost all goblins have a 25% chance of carrying two lockpicks. Except for Bitterfish goblins (which drop scales) they do not drop any special ingredients when they are killed. Many goblins are depicted as wearing armor, but in most cases the armor cannot be removed.
There are two distinct types of goblins. There are seven tribes of goblins, each inhabiting a different cave or ruin. These tribes each have a fixed roster of goblins, so in these caves you will always find a predetermined combination of all five main goblin types, including a single Goblin Shaman and a single Goblin Warlord. The seven tribes are: Bloody Hand, Dust Eater, Rock Biter, Sharp Tooth, Skull Breaker, Three Feather, White Skin. If goblins of opposing tribes encounter each other, they will fight each other to the death.
Most other goblins encountered re not part of any tribe. A non-tribal goblin will not attack a tribal goblin upon sight, and vice versa. They are randomly generated from goblin leveled lists. If you enter a cave of non-tribal goblins, you may find only plain goblins; if you enter the same cave later ou will instead find multiple Goblin Shamans and Goblin Warlords. The Bitterfish goblins also fall in this group, i.e., this one tribe is made up of randomly generated, leveled goblins.
Goblin
These are the weakest variety of goblin. They wear nothing but a loincloth.
The basic goblins are guards. They stay in the tribe's cave to protect it while the rest of the tribe goes out on attack.
Goblin Skirmisher
SkirmisherThese are the second weakest variety of goblin. In addition to the standard goblin loincloth, they also wear some minimal armor (a breast plate and cap)
Goblskirmishers are considered to be patrollers. The goblins encountered outside of caves are all skirmishers; inside the cave they have patrol routes that they follow.
They are equipped with both a bow and arrows, as well as a one-handed weapon.
Goblin Berserker
BerserkerBerserkers are fairly strong goblins; one-quarter of them carry shields that can be looted. All wear greaves, a cuirass, and a helmet that cannot be looted.
Goblin berserkers are the warriors of the tribe. They always follow the tribe's war chief.
They are equipped with a one-handed weapon.
Goblin Shaman
Goblin ShamanShamans are the only spell-casting goblins, and can be dangerous opponents.
Often equipped with magical Staves.
Are able to cast many spells. They will always Summon a headless zombie. They will attack with Shock Damage, Frost Damage, and Paralyze spells.
Have spell absorption, and can heal themselves.
Shamans are the spiritual leaders of the tribe. There is always just one goblin shaman in each tribe.
Shamans protect the tribe's goblin totem staff.
Goblin Warlord
Goblin WarlordWarlords are the strongest goblins, with the most health and the best quality weapons. They wear a helmet with horns, a cuirass, greaves, and a shield, of which only the shield can be looted.
Warlords are the military leaders of the tribe. There is always just one goblin warlord in each tribe, who will not respawn.
Warlords will lead the rest of the goblins to find and retrieve the tribe's totem staff if it is stolen.
Armed with only a one-handed weapon.
Goblins are the most common type of monster. Many caves, abandoned mines and forts are inhabited by goblins.
Goblins are very fast on their feet and in melee combat, they have a long range forward jumping attack. They are typically armed with poor quality one-handed weapons or bows. Goblins may also use poisons to augment the damage. Goblins seem to love lockpicks; almost all goblins have a 25% chance of carrying two lockpicks. Except for Bitterfish goblins (which drop scales) they do not drop any special ingredients when they are killed. Many goblins are depicted as wearing armor, but in most cases the armor cannot be removed.
There are two distinct types of goblins. There are seven tribes of goblins, each inhabiting a different cave or ruin. These tribes each have a fixed roster of goblins, so in these caves you will always find a predetermined combination of all five main goblin types, including a single Goblin Shaman and a single Goblin Warlord. The seven tribes are: Bloody Hand, Dust Eater, Rock Biter, Sharp Tooth, Skull Breaker, Three Feather, White Skin. If goblins of opposing tribes encounter each other, they will fight each other to the death.
Most other goblins encountered re not part of any tribe. A non-tribal goblin will not attack a tribal goblin upon sight, and vice versa. They are randomly generated from goblin leveled lists. If you enter a cave of non-tribal goblins, you may find only plain goblins; if you enter the same cave later ou will instead find multiple Goblin Shamans and Goblin Warlords. The Bitterfish goblins also fall in this group, i.e., this one tribe is made up of randomly generated, leveled goblins.
Goblin
These are the weakest variety of goblin. They wear nothing but a loincloth.
The basic goblins are guards. They stay in the tribe's cave to protect it while the rest of the tribe goes out on attack.
Goblin Skirmisher
SkirmisherThese are the second weakest variety of goblin. In addition to the standard goblin loincloth, they also wear some minimal armor (a breast plate and cap)
Goblskirmishers are considered to be patrollers. The goblins encountered outside of caves are all skirmishers; inside the cave they have patrol routes that they follow.
They are equipped with both a bow and arrows, as well as a one-handed weapon.
Goblin Berserker
BerserkerBerserkers are fairly strong goblins; one-quarter of them carry shields that can be looted. All wear greaves, a cuirass, and a helmet that cannot be looted.
Goblin berserkers are the warriors of the tribe. They always follow the tribe's war chief.
They are equipped with a one-handed weapon.
Goblin Shaman
Goblin ShamanShamans are the only spell-casting goblins, and can be dangerous opponents.
Often equipped with magical Staves.
Are able to cast many spells. They will always Summon a headless zombie. They will attack with Shock Damage, Frost Damage, and Paralyze spells.
Have spell absorption, and can heal themselves.
Shamans are the spiritual leaders of the tribe. There is always just one goblin shaman in each tribe.
Shamans protect the tribe's goblin totem staff.
Goblin Warlord
Goblin WarlordWarlords are the strongest goblins, with the most health and the best quality weapons. They wear a helmet with horns, a cuirass, greaves, and a shield, of which only the shield can be looted.
Warlords are the military leaders of the tribe. There is always just one goblin warlord in each tribe, who will not respawn.
Warlords will lead the rest of the goblins to find and retrieve the tribe's totem staff if it is stolen.
Armed with only a one-handed weapon.