Post by Lucien Lachance on Oct 22, 2008 12:36:08 GMT -5
General Information/History
The Thieves Guild is an organization for the gathering and training of those stealthy and shadowy in nature. Although criminal by its very definition, the local authorities often tolerate the existence of the guild as its presence often greatly decreases, if not eliminates, the more unstable or dangerous criminals.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are thieves, robbers, pickpockets, smugglers, and other enterprising operators. They don't have public guild halls, but in large towns they do tend to gather at a single location, such as a cornerclub, inn, or tradehouse.
The Thieves Guild in Cyrodiil, unlike the one in Morrowind, tends to be a much less overt organization. It is run by the mysterious Gray Fox, believed by some to be a supernatural being. In order to find it, you are either going to have to do some investigative work or spend some time in jail.
Unlike the other, "official" guilds, the Thieves Guild will only offer you special tasks (quests) based on how much stolen loot you've sold to a fence. This is pretty easy to achieve, with the first task becoming available after having fenced 50 gold, then 100, and so on.
Advantages
Being a member of the Thieves Guild provides you with a number of advantages and useful contacts.
Doyens
Members of the Thieves Guild are assisted by a designated handler called a Doyen. The two Doyens in the Thieves Guild are Armand Christophe, and S'Krivva. A Doyen is a lieutenant of the Thieves Guild who will:
Allocate quests in the form of "special jobs".
Promote your character after completing quests.
Identify and enable access to fences.
Remove any active bounty amounts for half the accrued price.
Fences
The first and main advantage is access to fences for selling all your ill-gotten gains! Even if you're not really playing a thief, you'll gradually accumulate items that legitimate merchants won't buy. Fences will deal with all kinds of items as well, a bonus if your Mercantile skill is below 50. You will gain access to fences in a set order as you progress in rank within the Thieves Guild by completing "special jobs" offered to you by your Doyen. If you are not a member of the Thieves Guild, and select the barter option with a fence, they will claim that they do not know what you are talking about, and will not buy, or sell items.
Rank
Pickpocket
Footpad
Bandit
Prowler
Cat Burglar
Shadowfoot
Master Thief
Gray Fox (Leader)
The Thieves Guild is an organization for the gathering and training of those stealthy and shadowy in nature. Although criminal by its very definition, the local authorities often tolerate the existence of the guild as its presence often greatly decreases, if not eliminates, the more unstable or dangerous criminals.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are thieves, robbers, pickpockets, smugglers, and other enterprising operators. They don't have public guild halls, but in large towns they do tend to gather at a single location, such as a cornerclub, inn, or tradehouse.
The Thieves Guild in Cyrodiil, unlike the one in Morrowind, tends to be a much less overt organization. It is run by the mysterious Gray Fox, believed by some to be a supernatural being. In order to find it, you are either going to have to do some investigative work or spend some time in jail.
Unlike the other, "official" guilds, the Thieves Guild will only offer you special tasks (quests) based on how much stolen loot you've sold to a fence. This is pretty easy to achieve, with the first task becoming available after having fenced 50 gold, then 100, and so on.
Advantages
Being a member of the Thieves Guild provides you with a number of advantages and useful contacts.
Doyens
Members of the Thieves Guild are assisted by a designated handler called a Doyen. The two Doyens in the Thieves Guild are Armand Christophe, and S'Krivva. A Doyen is a lieutenant of the Thieves Guild who will:
Allocate quests in the form of "special jobs".
Promote your character after completing quests.
Identify and enable access to fences.
Remove any active bounty amounts for half the accrued price.
Fences
The first and main advantage is access to fences for selling all your ill-gotten gains! Even if you're not really playing a thief, you'll gradually accumulate items that legitimate merchants won't buy. Fences will deal with all kinds of items as well, a bonus if your Mercantile skill is below 50. You will gain access to fences in a set order as you progress in rank within the Thieves Guild by completing "special jobs" offered to you by your Doyen. If you are not a member of the Thieves Guild, and select the barter option with a fence, they will claim that they do not know what you are talking about, and will not buy, or sell items.
Rank
Pickpocket
Footpad
Bandit
Prowler
Cat Burglar
Shadowfoot
Master Thief
Gray Fox (Leader)