Post by Violette 'Lettie' Feucomme on Jun 21, 2010 18:05:17 GMT -5
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Violette ‘Lettie’ Feucomme
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Identity Chart
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†Name: Violette ‘Lettie’ Feucomme
†Age: 16 years old.
†Appearance Age: 16.
†Race: Breton
† Sexual Orientation Straight
†Gender: Female
†Birth Sign: The Thief
†Hair Color: Red
†Eye Color: Marbled different browns.
†Height: 5’5”
†Weight: 105lbs
†Skin Tone: Quite ruddy for a Breton, since she spends so much time outside.
†Appearance:
While not bad looking naturally, Lettie’s life certainly doesn’t lend to her attractiveness. From growing up poor and having to fend for herself she’s rather skinny, but wiry. Her hands and fingernails are always mucky with engrained dirt, and her palms are surprisingly rough and calloused for someone so young.
Her large brown eyes, although they can seem at odds with her hair colour, are one of her redeeming features. Her hair, though often greasy and tangled, is also impressive; an eye watering mix of different reds and oranges.
Lettie generally wears whatever clothes she can scavenge; she rarely wears skirts, mostly for practicality’s sake, and the trouser she wears are mostly sack-cloth or course linen. If she’s really strapped for something to wear, she’ll wear one of the sack-like shirts from one of the many times she’s spent a night in jail. In summer she runs round barefoot, hardly caring if she gets her feet scratched, then in winter she wears simple cloth shoes.
†Guild: A Foot-pad for the Thieves’ guild.
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Taste
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†Likes:
- Going to the Arena to bet on tournaments.
- Her brothers
- Fighting
- Being part of the Thieves’ guild.
- The thrill of breaking into someone’s house and stealing their things.
- Night time.
†Dislikes:
- Imperial Guards
- Snobs.
- Rats
- The Imperial Prison
- People who kill for personal gain.
- Winter
†Fears:
- Anything bad happening to Theo.
- Losing her honour among thieves.
- Never making anything out of her life.
†Nervous Habits:
- Flipping coins between her fingers.
- Swears.
- Kicks stones.
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For The Record
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†Personality:
When she first meets anyone, Lettie can be a little abrasive and defensive; however this quickly passes if she decides she likes you. She’s not one to judge you based on race, creed or social standing, just if she thinks you might pose a threat to her way of life. Around guards in particular she becomes especially obnoxious, swearing like a sailor.
Like many thieves, Lettie is independent and always eager to make a profit. She rarely does anything for free, and even invoking a favour is difficult with her. She speaks her mind, and although this can sometimes upset people who aren’t used to her, she is rarely intentionally malicious.
Being the only girl in a group of brothers could have affected Lettie either way; she could have been the replacement mother of the group, or as good as another brother. She ended up as the latter. She defiantly refuses to appear even the slightest bit girly.
What isn’t obvious about Lettie is that she can be quite philosophical. Sometimes she’ll say something genuinely insightful, which can sound a little odd coming from such an otherwise tough-talking mouth.
†Weapon(s):
- She generally has an iron dagger on her; anything more valuable gets sold, plus if she’s gonna have her belongings taken away by guards she’d rather it be something she can easily replace.
- A fur helmet and cuirass that she wears when she goes to Bruma to trade with Ongar. It keeps her warm and protects her from wild animals.
- The Bands of Kwang Lao, which she stole from two Arena members. They increase your skill at hand-to-hand.
†Power/s:
-Alteration: Apprentice/Journeyman (she’s had plenty of practice cracking locks).
-Destruction: Apprentice (after hand to hand it’s her main line of attack when fighting)
-Restoration: Apprentice.
-All other schools of magicka Novice (she’s had little access to proper training)
-Other: Like all Bretons, she can cast the Dragon Skin shield spell.
†Weaknesses:
-Physical weakness; there’s only so much you can do with a skinny frame like hers.
-Difficulty controlling her magicka, since she was never taught by a proper teacher.
-Not enough money to buy good quality weapons or armour, which gives an opponent who does an initial upper hand.
-History of trouble with the law means guards are less than sympathetic towards her.
-Honesty and unwillingness to ‘sugar coat’ her words can offend people and get her off on the wrong foot.
†Talent/s:
-Hand to hand combat; what she lacks in physical strength she makes up for in plenty of practice fighting.
-The element of surprise; most who look at her underestimate her fighting abilities.
-Sneakiness; she’s very good at keeping herself hidden.
-Can lie brilliantly.
†Mother:
Adelaide Feucomme, a girl who was brought up on a farm but moved to Bravil after falling in love with Lettie’s father. She died a few years ago from childbirth.
†Father
Davide Feucomme, who was quite a charmer in his earlier years, but after a failed attempt to make his fortune as a shop keeper turned to drink. He always wanted to provide for his family, but the booze made it difficult for him to control his anger, and he got into a bar fight and was killed when Lettie was 4.
†Siblings:
Three brothers:
-Marc, aged 21. As the oldest, even before their mother died, he saw himself as the one who had to protect his family. He is fiercely loyal, however sometimes he goes a little too far, even if his intentions are good.
-Aldric, aged 19. He’s not as tough as Marc and Jac, but he’s definitely the most intellectual of the sibling, and the best at casting spells. He has dreams of going to the Arcane University becoming a mage, but until he can join the mages guild and get all his recommendations he’s stuck on the Waterfront teaching himself magic.
-Theo, aged 2. He’s actually their half brother (his father was a Nord, so he’s half Breton half Nord) and their mother died shortly after giving birth. However, while you’d expect his half siblings to resent him, this certainly isn’t the case; Lettie particularly loves him, and wants to take care of him. He was born under the Shadow, and while it’s a handle to look after a toddler with the ability to disappear, this does make him a valuable investment for the Thieves Guild.
†Pets: None of her own, though there’s plenty of stray cats that hang around the Waterfront.
†History:
Though Bretons, Lettie and her family never went to High Rock. She was born in Bravil. Due to her father’s drinking their family was extremely poor, and in constant danger of losing their small home. From day one Lettie was used as a sympathy token in order to beg money off people. Then when Lettie was 4, her father was killed in a bar fight. The family was left with no income at all.
So Marc, only 9 at the time, started stealing to keep their family going. Lettie and Aldric were often used to distract people so Marc could pick their pockets, and soon learnt how to thieve properly. Another way the family made money was by Lettie and her mother working at the local skooma den. Roxanne, the woman in charge, saw potential in having a kid around, since she could be used to attract new customers and make the den much less off-putting. Lettie hated having to pour skooma down the throats of the sickest addicts, but knew she had to to help her family.
After two years working for Roxanne, the Count’s son first got a taste for the drug, but being the snobbish noble he was refused to slum it with the rest of the addicts. So Adelaide volunteered to sneak skooma in for him under the disguise of a maid. Unfortunately, she was caught, and had to leave Bravil with her children for fear of being arrested.
Having to leave Bravil turned out to be a blessing in disguise, because soon the family settled down in the Imperial City. Money wasn’t much better, but the community of the poor along the Waterfront was much more close-knit and willing to help each other out than those back in Bravil. Also, Marc soon convinced the Thieves’ Guild to let him, and later his siblings, join.
Through the guild, Adelaide met a travelling bandit Nord named Iselheif, and entered a relationship with him. She fell pregnant with Theo, but being a roving man Iselheif became scared at the prospect of having to settle down at the Waterfront. So he left, promising to send money when he got it. He came back a year ago to the bittersweet news that Adelaide had died during childbirth, but that he had a son. He left soon after with Marc’s stubborn insistence that he could look after his family. He does occasionally send money, though it’s not a regular income.
†RP Sample:
It was about an hour before sunrise, and the moon was almost full. Its silvery light reflected off the waters of Lake Rumare, lapping up against the shore of the huge Island on which the Imperial city was built. Tucked away, hidden by the huge wall encircling the docks, the decrepit shacks of the Waterfront huddled. Laid carefully to avoid the holes in the ceiling, Lettie stared up at the worm eaten wood above her.
She had been woken by a scratching which she was sure was a rat. Listening carefully, she heard the scratching again, and sat up to look for the vermin responsible. To her horror, she saw the thing creeping towards the sleeping bundle that was her younger half-brother, Theo. No longer caring about the other’s dozing in the direct vicinity, she shrieked with rage and swatted at it with the closest shoe. But the shoe she’d grabbed didn’t have a proper sole to it, and did nothing but annoy it. So she grabbed the sleepy Theo and dumped him on her bedroll before grabbing her knife and killed the rodent with one strike.
Her two older brothers, and a Bosmer who also used the shack, bemoaning her for disturbing their sleep. “Jus’ a rat,” she explained simply, approaching the dead thing. Grimacing at the stink of blood in its fur, she took the body by the tail and dropped it in a barrel to be skinned sometime later. You couldn’t eat rat meat, but the blokes up at the Arcane University used it in their potions apparently.
Theo sniffled from the bedroll, reminding her of his presence. From experience, she knew he’d stay awake now he’d been woken “You ok?” she whispered, crawling over to him. “It’s alright, it’s dead.” she said reassuringly.
When she was still met with a pout, she said “Come on, we’ll go for a walk.” She hefted him up onto her hip – gods, he was getting heavy, that’d be the Nord in him – she walked him along the shore line, pretending to drop him and making him giggle. Though she moaned about being the one to take him on walks in the early hours, she actually quite enjoyed walking barefoot in the surf, seeing the world calm before the busy day began.