Post by Lucien Lachance on Jan 11, 2009 22:00:10 GMT -5
Places
Major Cities
The Imperial City — The capital city on the island in Lake Rumare. It is split into the following districts:
Market District
Arena District
Arboretum
Temple District
Talos Plaza District
Elven Gardens District
Prison District
Arcane University
Waterfront District
Green Emperor Way
Anvil — City of Dibella on the Gold Coast in the southwest.
Bravil — City of Mara by Niben Bay, south of the Imperial City.
Bruma — City of Talos in the Jerall Mountains to the north, with a mainly Nord population.
Cheydinhal — City of Arkay at the Valus Mountains in the northeast, with a mainly Dunmer population.
Chorrol — City of Stendarr at the Colovian Highlands in the west.
Kvatch — City of Akatosh overrun by the Daedra from the first portal to Oblivion, in the southwest.
Leyawiin — City of Zenithar in Blackwood far south, with a mainly Khajiit and Argonian population.
Skingrad — City of Julianos in the West Weald region.
Ayleid Ruins
Anga — A small Ayleid ruin between the Imperial City and Bruma containing NPCs (quest-specific).
Anutwyll — A medium Ayleid ruin northwest of Bravil containing monsters.
Arpenia — A small Ayleid ruin between Bravil and Leyawiin containing animals (quest-related).
Atatar — A large Ayleid ruin between Bravil and Leyawiin containing bandits (quest-related).
Bawn — A medium Ayleid ruin southeast of Bravil containing undead.
Belda — A medium Ayleid ruin between the Imperial City and Cheydinhal containing conjurers.
Beldaburo — A medium Ayleid ruin northwest of Anvil containing conjurers.
Ceyatatar — A medium Ayleid ruin between the Imperial City and Skingrad containing conjurers.
Culotte — A small Ayleid ruin southeast of the Imperial City containing undead (quest-related).
Elenglynn — A small Ayleid ruin between Chorrol and Skingrad containing necromancers.
Fanacas — A small Ayleid ruin north of Cheydinhal containing vampires (quest-related).
Fanacasecul — A small Ayleid ruin west of the Imperial City containing undead.
Garlas Agea — A small Ayleid ruin between Kvatch and Anvil containing necromancers.
Garlas Malatar — A medium Ayleid ruin northwest of Anvil containing Aurorans (plug-in specific).
Hame — A medium Ayleid ruin southeast of Cheydinhal containing necromancers.
Hrotanda Vale — A medium Ayleid ruin north of Chorrol containing bandits.
Kemen — A medium Ayleid ruin east of Cheydinhal containing undead.
Lindai — A medium Ayleid ruin east of Chorrol containing undead (quest-related).
Lipsand Tarn — A medium Ayleid ruin north of Chorrol containing vampires.
Mackamentain — A medium Ayleid ruin containing necromancers northeast of Bravil (quest-related).
Malada — A medium Ayleid ruin far east of Bravil containing undead (mostly quest-specific).
Miscarcand — A medium Ayleid ruin between Skingrad and Kvatch containing undead and goblins (quest-related).
Morahame — A small Ayleid ruin east of Bravil containing monsters.
Moranda — A medium Ayleid ruin between Chorrol and Bruma containing monsters (quest-related).
Nagastani — A medium Ayleid ruin between the Imperial City and Cheydinhal containing monsters.
Narfinsel — A small Ayleid ruin between Chorrol and Skingrad containing monsters.
Nenalata — A medium Ayleid ruin east of Bravil containing undead (quest-related).
Nenyond Twyll — A medium Ayleid ruin south of the Imperial City containing necromancers (quest-related).
Ninendava — A small Ayleid ruin northeast of Chorrol containing vampires (quest-related).
Niryastare — A medium Ayleid ruin northwest of Kvatch containing undead.
Nonungalo — A medium Ayleid ruin between Chorrol and Skingrad containing monsters.
Nornal — A large Ayleid ruin southwest of Cheydinhal containing marauders and undead (quest-related).
Nornalhorst — A medium Ayleid ruin east of Skingrad containing vampires.
The Old Way — A large Ayleid ruin underneath the Imperial City containing undead (quest-specific).
Ondo — A medium Ayleid ruin far east of Bravil containing monsters and undead.
Piukanda — A medium Ayleid ruin between the Imperial City and Bruma containing undead.
Rielle — A medium Ayleid ruin northwest of Bruma containing undead.
Sardavar Leed — A medium Ayleid ruin south of the Imperial City containing conjurers.
Sedor — A small Ayleid ruin between Cheydinhal and Bruma containing ogres (quest-related).
Sercen — A small Ayleid ruin north of the Imperial City containing bandits.
Silorn — A medium Ayleid ruin southeast of Skingrad containing necromancers (quest-specific).
Talwinque — A medium Ayleid ruin between Skingrad and Kvatch containing bandits.
Telepe — A small Ayleid ruin northwest of Leyawiin containing bandits (quest-related).
Trumbe — A small Ayleid ruin northwest of Kvatch containing undead.
Vahtacen — A medium Ayleid ruin south of Cheydinhal containing undead (mostly quest-specific).
Varondo — A medium Ayleid ruin north of Kvatch containing conjurers.
Veyond — A large Ayleid ruin northeast of Leyawiin containing trolls.
Vilverin — A large Ayleid ruin northeast of the Imperial City containing bandits and undead (quest-related).
Vindasel — A small Ayleid ruin southwest of the Imperial City containing rats and one NPC (quest-related).
Welke — A medium Ayleid ruin east of Bravil containing undead (quest-related).
Wendelbek — A large Ayleid ruin east of Bravil containing necromancers (quest-related).
Wendir — A medium Ayleid ruin between Chorrol and Skingrad containing undead (quest-related).
Wenyandawik — A medium Ayleid ruin northwest of Bravil containing undead (quest-related).
Forts
Arkved's Tower — A large fort southwest of Cheydinhal.
Crowhaven — A medium fort northwest of Anvil containing vampires (quest-related).
Dasek Moor — A medium fort south of Kvatch containing marauders and undead.
Fathis Aren's Tower — A medium fort south of Bravil containing conjurers, daedra and dremora (quest-specific).
Fort Alessia — A medium fort between the Imperial City and Bravil containing marauders.
Fort Ash — A medium fort between the Imperial City and Chorrol containing goblins.
Fort Aurus — A small fort northeast of Bravil containing conjurers (quest-related).
Fort Black Boot — A small fort between Bravil and Skingrad containing conjurers.
Fort Blueblood — A medium fort southeast of Leyawiin containing marauders (quest-related).
Fort Bulwark — A medium fort northeast of Leyawiin containing conjurers (plugin-specific).
Fort Caractacus — A small fort north of the Imperial City containing conjurers (quest-related).
Fort Carmala — A small fort between Chorrol and Skingrad containing vampires (quest-related).
Fort Cedrian — A medium fort between Bravil and Cheydinhal containing marauders.
Fort Chalman — A small fort northeast of the Imperial City containing undead.
Fort Coldcorn — A small fort between the Imperial City and Chorrol containing monsters.
Fort Cuptor — A medium fort far east of Bravil containing necromancers.
Fort Dirich — A small fort between Skingrad and Chorrol containing undead (quest-related).
Fort Doublecross — A medium fort northeast of Leyawiin containing necromancers.
Fort Empire — A medium fort northwest of the Imperial City containing monsters.
Fort Entius — A medium fort far east of Bravil containing conjurers.
Fort Facian — A medium fort southeast of Cheydinhal containing undead.
Fort Farragut — A small fort east of Cheydinhal containing undead (quest-related).
Fort Flecia — A small fort east of Bravil containing goblins.
Fort Gold-Throat — A small fort east of Bravil containing goblins.
Fort Grief — A medium fort northeast of Bravil containing NPCs (quest-specific).
Fort Hastrel — A medium fort north of Kvatch containing vampires.
Fort Homestead — A medium fort south of the Imperial City containing marauders.
Fort Horunn — A medium fort between Bruma and Cheydinhal containing monsters.
Fort Irony — A small fort southeast of Bravil containing goblins (quest-related).
Fort Istirus — A medium fort between Skingrad and Kvatch containing necromancers.
Fort Linchal — A medium fort north of Kvatch containing necromancers.
Fort Magia — A medium fort east of the Imperial City containing undead (quest-related).
Fort Naso — A small fort south of Cheydinhal containing vampires.
Fort Nikel — A small fort west of the Imperial City containing bandits and marauders.
Fort Nomore — A medium fort between Bravil and Leyawiin containing monsters.
Fort Ontus — A medium fort between Chorrol and Kvatch containing necromancers (quest-related).
Fort Rayles — A medium fort northwest of Chorrol containing conjurers.
Fort Redman — A medium fort between Bravil and Leyawiin containing vampires.
Fort Redwater — A medium fort far east of Bravil containing vampires.
Fort Roebeck — A medium fort south of the Imperial City containing conjurers.
Fort Scinia — A medium fort east of Cheydinhal containing marauders and undead (quest-related).
Fort Sejanus — A medium fort southeast of the Imperial City containing conjurers.
Fort Strand — A medium fort east of Anvil containing marauders (quest-related)
Fort Sutch — A small fort north of Anvil containing mercenaries (quest-related).
Fort Teleman — A medium fort northeast of Leyawiin containing necromancers (quest-related).
Fort Urasek — A medium fort east of the Imperial City containing goblins.
Fort Variela — A medium fort between the Imperial City and Bravil containing necromancers.
Fort Virtue — A small fort southwest of the Imperial City containing undead.
Fort Vlastarus — A small fort east of Skingrad containing vampires (quest-related).
Fort Wariel — A small fort northwest of Kvatch containing marauders.
Fort Wooden Hand — A medium fort between Chorrol and Skingrad containing marauders.
Pale Pass Fort — A large fort hidden deep in the mountains northeast of Bruma containing Undead Akaviri Soldiers (quest related).
Sancre Tor — A large fort north of Chorrol containing undead (quest-specific).
Mines
Abandoned Mine — A medium mine far east of Bravil containing bandits.
Barren Mine — A small mine between Bravil and Leyawiin containing goblins.
Belletor's Folly — A medium mine south of Kvatch containing bandits.
Bleak Mine — A small mine north of Anvil containing NPCs (quest-specific).
Collapsed Mine — A medium mine far east of Bravil containing bandits.
Crumbling Mine — A small mine southeast of Chorrol containing bandits.
Cursed Mine — A medium mine west of Skingrad containing bandits.
Derelict Mine — A medium mine east of Skingrad containing goblins.
Deserted Mine — A medium mine between Bravil and Cheydinhal containing bandits.
Desolate Mine — A small mine northwest of Cheydinhal containing goblins (quest-related).
Doomed Mine — A small mine southeast of Cheydinhal containing bandits.
Echo Mine — A small mine northwest of Skingrad containing bandits.
Empty Mine — A medium mine east of the Imperial City containing goblins.
Exhausted Mine — A medium mine between the Imperial City and Cheydinhal containing goblins (quest-related).
Flooded Mine — A small mine north of Bravil containing one NPC (quest-related).
Forsaken Mine — A medium mine south of Leyawiin containing trolls (quest-related).
Gutted Mine — A small mine north of Cheydinhal containing vampires (quest-specific).
Haunted Mine — A medium mine between Bravil and Cheydinhal containing goblins.
Infested Mine — A medium mine north of Kvatch containing marauders.
Pillaged Mine — A medium mine southwest of Chorrol containing goblins.
Plundered Mine — A medium mine east of Bruma containing goblins.
Rickety Mine — A medium mine east of Cheydinhal containing bandits.
Shattered Mine — A medium mine north of Kvatch containing bandits.
Squandered Mine — A medium mine south of Cheydinhal containing bandits (quest-related).
Caves
Amelion Tomb — A medium tomb northeast of Leyawiin containing undead (quest-related). (map)
Arrowshaft Cavern — A medium cave far east of Bravil containing animals and monsters. (map)
Barren Cave — A small cave west of Cheydinhal containing vampires. (map)
Bedrock Break — A small cave east of Bravil containing animals and monsters. (map)
The Beast's Maw — A medium cave between Bruma and Cheydinhal containing monsters. (map)
Black Rock Caverns — A medium cave northwest of Chorrol containing bandits. (map)
Bleak Flats Cave — A small cave northwest of Skingrad containing undead (quest-specific). (map)
Bloodcrust Cavern — A small cave southeast of Skingrad containing vampires (quest-related). (map)
Bloodmayne Cave — A medium cave west of Bravil containing bandits (quest-related). (map)
Bloodrun Cave — A small cave far east of Bravil containing necromancers. (map)
Boreal Stone Cave — A small empty cave west of Bruma (quest-related). (map)
Bramblepoint Cave — A medium cave east of Bravil containing monsters (quest-related). (map)
Breakneck Cave — A medium cave between the Imperial City and Chorrol containing monsters. (map)
Brittlerock Cave — A medium cave northwest of Kvatch containing daedra (quest-related). (map)
Broken Promises Cave — A small cave southwest of Chorrol containing bandits. (map)
Bruma Caverns — A small cave west of Bruma containing animals (quest-related). (map)
Capstone Cave — A medium cave west of Bruma containing bandits. (map)
Charcoal Cave — A medium cave between the Imperial City and Bravil containing monsters and bandits. (map)
Cracked Wood Cave — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Crayfish Cave — A large cave south of Cheydinhal containing monsters. (map)
Dark Fissure — A medium cave southeast of Cheydinhal containing necromancers (quest-related). (map)
Darkfathom Cave — A small cave southeast of Leyawiin containing daedra (quest-related). (map)
Dzonot Cave — A medium cave west of the Imperial City containing bandits. (map)
Echo Cave — A medium cave west of Bruma containing necromancers (quest-specific). (map)
Fallen Rock Cave — A small cave northwest of Skingrad containing undead (quest related). (map)
Fatback Cave — A medium cave south of the Imperial City containing goblins. (map)
Felgageldt Cave — A medium cave between Imperial City and Skingrad containing bandits. (map)
Fieldhouse Cave — A medium cave northeast of Leyawiin containing conjurers. (map)
Fingerbowl Cave — A large cave between the Imperial City and Bruma containing necromancers. (map)
Frostfire Glade — A small cave between Bruma and Cheydinhal containing animals. It leads to an isolated, quest-specific glade. (map)
Fyrelight Cave — A medium cave between Skingrad and Kvatch containing monsters. (map)
Glademist Cave — A small cave between Chorrol and Bruma containing monsters (quest-related). (map)
Goblin Jim's Cave — A medium cave north of Skingrad containing goblins. (map)
Grayrock Cave — A medium cave northeast of Skingrad containing monsters. (map)
Greenmead Cave — A medium cave northeast of Skingrad containing monsters. (map)
Haynote Cave — A medium cave between the Imperial City and Skingrad containing monsters. (map)
Horn Cave — A medium cave south of Imperial City containing bandits and monsters. (map)
Howling Cave — A medium cave east of Skingrad containing necromancers (quest related). (map)
Hrota Cave — A small cave north of Anvil containing bandits (quest-related). (map)
Imperial Sewers N. Exit — The northern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Sewers SE. Exit — The southeastern entrance to the Imperial City Sewer System, leading to a large sewer system occupied by bandits and vampires. (map)
Imperial Prison Sewer — The sewer system northeast of the Imperial City where the game of Oblivion starts. (map)
Kindred Cave — A medium cave far east of Bravil containing necromancers. (map)
Kingscrest Cavern — A large cave north of Cheydinhal containing monsters. (map)
Lake Arrius Caverns — A medium cave north of Cheydinhal containing NPCs (quest-specific). (map)
Leafrot Cave — A small cave far east of Bravil containing undead (quest-related). (map)
Lost Boy Cavern — A large cave far east of Bravil containing necromancers (quest-related). (map)
Memorial Cave — A small cave southeast of the Imperial City containing vampires (quest-related). (map)
Mingo Cave — A small cave between the Imperial City and Bravil containing monsters. (map)
Mongrel's Tooth Cave — A small cave north of Kvatch containing monsters. (map)
Moss Rock Cavern — A small cave north of the Imperial City containing necromancers (quest-related). (map)
Muck Valley Cavern — A small cave between the Imperial City and Cheydinhal containing animals (quest-related). (map)
Newt Cave — A medium cave northeast of Bravil containing monsters. (map)
Nisin Cave — A medium cave between the Imperial City and Skingrad containing monsters. (map)
Nonwyll Cavern — A medium cave north of Chorrol containing monsters (quest-related). (map)
Onyx Caverns — A medium cave east of Leyawiin containing bandits. (map)
Outlaw Endre's Cave — A medium cave southwest of Bruma containing bandits.
Pothole Caverns — A small cave between the Imperial City and Bravil containing necromancers. (map)
Quickwater Cave — A medium cave north of Cheydinhal containing monsters. (map)
Red Ruby Cave — A medium cave southeast of Bruma containing monsters. (map)
Redguard Valley Cave — A small cave between Chorrol and Skingrad containing ogres (quest-related). (map)
Redwater Slough — A small cave far east of Bravil containing vampires (quest-related). (map)
Reedstand Cave — A medium cave between Bravil and Leyawiin containing monsters. (map)
Robber's Glen Cave — A small cave northwest of Bravil containing monsters (quest-related). (map)
Rock Bottom Caverns — A small cave between Chorrol and Skingrad containing goblins. (map)
Rockmilk Cave — A medium cave between Bravil and Leyawiin containing marauders and bandits (quest-related). Sage Glen Hollow — A medium cave northeast of Bravil containing conjurers.
Sandstone Cavern — A medium cave northeast of Kvatch containing monsters (quest-related). (map)
Serpent Hollow Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Serpent's Trail — A small cave northeast of Bruma containing monsters (quest-related). (map)
Shadow's Rest Cavern — A medium cave northeast of Chorrol containing monsters. (map)
Shattered Scales Cave — A medium cave far southeast of Bravil containing monsters. (map)
Shinbone Cave — A medium cave southeast of the Imperial City containing goblins. (map)
Sideways Cave — A medium cave northeast of the Imperial City containing monsters. (map)
Silver Tooth Cave — A medium cave between Cheydinhal and Bruma containing goblins. (map)
Sinkhole Cave — A medium cave northwest of the Imperial City containing bandits. (map)
Smoke Hole Cave — A medium cave between Kvatch and Anvil containing undead. (map)
Smuggler's Cave — A small empty cave south of Anvil (plugin-related). (map)
Swampy Cave — A medium cave southeast of Cheydinhal containing trolls (quest-related). (map)
Tidewater Cave — A small cave southeast of Leyawiin containing trolls (quest-related). (map)
Timberscar Hollow — A small cave southeast of the Imperial City containing goblins (quest-related). (map)
Toadstool Hollow — A medium cave south of Bruma containing undead. (map)
Underpall Cave — A large cave between Bruma and Chorrol containing necromancers (plugin-related). (map)
Undertow Cavern — A medium cave north of Leyawiin containing bandits (quest-related). (map)
Unmarked Cave — A medium cave between the Imperial City and Bruma containing monsters. (map)
Veyond Cave — A large cave north of Bravil containing NPCs. (map)
Wellspring Cave — A small cave east of the Imperial City containing necromancers (quest-related). (map)
Wenderbek Cave — A small cave south of Cheydinhal containing goblins. (map)
Wind Cave — A medium cave between Chorrol and Skingrad containing monsters. (map)
Yellow Tick Cave — A medium cave between the Imperial City and Chorrol containing conjurers. (map)
Out of this world
Oblivion - Mehrunes Dagon's Deadlands
Paradise - Mankar Camoran's Paradise (quest-specific)
Attribution's Share - The Plane of Boethiah (quest-specific)
Peryite's Pits - The lowest reaches of Oblivion (quest-specific)
The Shivering Isles - Sheogorath's realm is also known as Madhouse.
Henantier's Dreamworld - Inside the mind of an Altmer Warlock (quest-specific)
Rythe's Painted World - Inside a painting (quest-specific)
Arkved's Oasis - A small Oblivion island (quest-specific)
Pale Pass - North of Cyrodiil lies an ancient Akaviri stronghold (quest-specific)