Post by Lucien Lachance on Nov 16, 2008 18:19:14 GMT -5
((PLEASE feel free to comment telling me about more i should add, or add to. ))
Daedra: The Monsters/demons/un-normal creatures from realms of Olivion.
Daedra come in many forms. Undoubtedly there are true Daedra, such as the Daedra Princes and highly intelligent Dremora. There are many lesser beings known to be in league with these greater powers, and it is unsaid in the game whether these constitute actual Daedra or if they are simply Daedric.
Daedric: Having to do with the Daedra.
Daedric Princes: (sometimes referred to as "Daedra Lords") are the most powerful of the Daedra, and thus most commonly worshiped as gods. Each has a particular sphere, which it is said to govern. Although Daedric Princes may assume the form of a female, they have no inherent gender, and are all referred to as Princes. In all, there are 16 powerful Princes named in The Book of Daedra.
These are Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, and Vaernima. Jyggalag and Sheogorath are revealed in the expansion pack to Oblivion, the Shivering Isles, to be the same Prince.
Lesser Daedra: The Daedra Princes are only the most powerful of the Daedra, and many of them have many servants known as Lesser Daedra. Even though many lesser daedra are associated to a Daedra Prince in particular, in reality any individual daedroth can serve any Daedra Prince, or even stay unaligned. Some are in service to mortals
Oblivion Gates: These are portals that are opened by the forces of Oblivion, acting as bridges between the Mortal plane (Mundus) and the Daedric planes. Oblivion Gates are easily visible, especially at night, with their surrounding ring of fire. Also, just in case you missed their presence, passing near one will normally make the sky turn ominously red. Nearby gates will appear on your compass; if you approach near enough to the gate, a marker will be permanently added to your map (the marker remains present even if you close the gate).
Closing an individual gate can only be accomplished by locating and removing the Sigil Stone that powers the gate. This sigil stone is found in the Sigillum Sanguis at the top of the main tower within the associated Plane of Oblivion the gate leads to. Once removed, the sigil stone can then be used to enchant one item. Although sometimes there are many towers, the main tower is always easily distinguishable by the blood red windows on its top floor.
Daedra: The Monsters/demons/un-normal creatures from realms of Olivion.
Daedra come in many forms. Undoubtedly there are true Daedra, such as the Daedra Princes and highly intelligent Dremora. There are many lesser beings known to be in league with these greater powers, and it is unsaid in the game whether these constitute actual Daedra or if they are simply Daedric.
Daedric: Having to do with the Daedra.
Daedric Princes: (sometimes referred to as "Daedra Lords") are the most powerful of the Daedra, and thus most commonly worshiped as gods. Each has a particular sphere, which it is said to govern. Although Daedric Princes may assume the form of a female, they have no inherent gender, and are all referred to as Princes. In all, there are 16 powerful Princes named in The Book of Daedra.
These are Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, and Vaernima. Jyggalag and Sheogorath are revealed in the expansion pack to Oblivion, the Shivering Isles, to be the same Prince.
Lesser Daedra: The Daedra Princes are only the most powerful of the Daedra, and many of them have many servants known as Lesser Daedra. Even though many lesser daedra are associated to a Daedra Prince in particular, in reality any individual daedroth can serve any Daedra Prince, or even stay unaligned. Some are in service to mortals
Oblivion Gates: These are portals that are opened by the forces of Oblivion, acting as bridges between the Mortal plane (Mundus) and the Daedric planes. Oblivion Gates are easily visible, especially at night, with their surrounding ring of fire. Also, just in case you missed their presence, passing near one will normally make the sky turn ominously red. Nearby gates will appear on your compass; if you approach near enough to the gate, a marker will be permanently added to your map (the marker remains present even if you close the gate).
Closing an individual gate can only be accomplished by locating and removing the Sigil Stone that powers the gate. This sigil stone is found in the Sigillum Sanguis at the top of the main tower within the associated Plane of Oblivion the gate leads to. Once removed, the sigil stone can then be used to enchant one item. Although sometimes there are many towers, the main tower is always easily distinguishable by the blood red windows on its top floor.