Post by Lucien Lachance on Oct 22, 2008 0:37:02 GMT -5
Breton
Bretons are part-elvish and part-human beings (more human than elvish) that populate the province of High Rock, where the second game of the series, Daggerfall, takes place. They are capable mages with high magicka resistance. Other than that, they have few distinctive features. They are considered an intelligent human race in Tamriel, known for a proficiency in abstract thinking, a possible reason for their adeptness in the magical arts.
The Bretons' origin can be traced to the First Era of Tamriel's history, when the Aldmer intermingled extensively with Nedic peoples and proto-Nords from Skyrim. This occurred both through war and long periods of coexistence in a multiracial society. While the Aldmer maintained control of Tamriel, the Manmer lived as lower-class citizens, supporting their meric brethren. After the Aldmer lost their foothold, the remaining Manmer interbred with the controlling human races. The Bretons of modern-day Tamriel have a much-diluted meric ancestry, seen in their higher magical affinity.
The Bretons are most likely based on the French, since many Bretons have French names, bardic legends loosely based on either English or French Medieval history, and their political structure is based on kingdoms rather than tribes, empires, or great houses. Also, the people in the northwest area of France, Brittany, are called Bretons and some speak a celtic language with the same name.
Attributes
+10 Intelligence and Willpower
-10 Agility, Speed, and Endurance
Female
+10 Intelligence and Willpower
-10 Strength, Agility, and Endurance
Skills
+10 Conjuration, Mysticism, and Restoration
+5 Alchemy, Alteration, and Illusion
Gameplay
Bretons are particularly skilled in mysticism, restoration and conjuration, which means they are natural defensive mages. They are resistant to magic making them exceptionally useful against other magic users. Attention to alteration might be useful against enemies who fight Hand To Hand or with weapons. It should be noted that Bretons do not have any bonuses to Destruction magic, giving the player a fairer choice between using offensive magic or weapons. Although they are not as skilled as the Altmer (High Elves) in the arcane arts, they may prove useful if fighting other mages.
Enemy Bretons will most frequently be encountered as Conjurers (including Conjurer Adepts) and Necromancers (including Necromancer Adepts) in Cyrodiil, as well as Heretics and Zealots in the Shivering Isles. All Bandit Hedge Wizards are also Bretons. Among the vampires, the Agents, Mages, and Spellswords are Bretons. All of these Breton wizards generally dress in robes (sometimes enchanted) rather than armor, and attack with lightweight weapons (daggers, shortswords, or maces) or fire staves at their opponents.