Post by Haldor Sindhild on Nov 21, 2008 1:42:38 GMT -5
Name: Haldor Sindhild
Age: 24
Race: Nord
BirthSign: Steed
Hair: Light brown in color. It is cut short and generally brushed back.
Eyes: A shade of green so light it almost seems yellow in some lights.
Guild/Faction Part of: None.
Appearance: Haldor is a man of moderate build with a height that is average among his kind. His figure is athletic in nature, with finely-toned muscle on a lean and fit body type. His body holds over a dozen scars obtained during his quest for greatness. Most are concealed by clothing, but one is visible upon his face. It starts above the left eye, moving across the bridge of the nose and ending on the right cheek.
Clothes: Haldor can often be seen in his full steel armor, though he has a simple green tunic for those times where he doesn’t have to stab something in the face.
Personality: Haldor is an idealist to the end. Loyal, honorable, and courageous, he almost seems like the romantic knight depicted in many an adventure novel. He follows a personal code that prevents him from walking away from one who is in dire need. In most cases he will leap into a situation with little thought, impulsively acting to stop it. His ideals, while heroic, sometimes conflict when he has to resort to a grittier solution. In this sense it could be said that Haldor is somewhat naïve at times.
Likes: Feasting, drinking, boasting, “saving the day”, a good brawl, children.
Dislikes: An unfair fight, those who would harm others, thieves, Skooma addicts.
Favorite Food: Most meats.
Favorite Drink: A sucker for beer and mead.
Weapon: A fine iron claymore called Daystar. It was the weapon used by his great grandfather, and is said to have once had magical properties. These powers were used up long ago, making it a mundane blade. Haldor also has a bow, but he mostly uses this for hunting.
Powers: As a Nord, the powers of Nordic Frost and Woad are at Haldor’s disposal. He also knows some rejuvenation and destruction spells, but he is not particularly talented with magic.
Friends: Nobody yet.
Girl/Boy Friend: Not at this time.
Family: His father Ansgar and little sister Irene. Both reside in Skyrim, and he has not seen his sister since she was 13.
Lives: Haldor mostly lives out of tents and inns, with no permanent residence to speak of at the moment.
History/More Info: Haldor was born and raised in Rifton, a Skyrim town near the borders of Morrowind and Cyrodiil. Though he himself led a simple life, he grew up to tales of his great grandfather Aksel the Stalwart, who had been heroic figure in the past. Haldor would often sit by the fireplace, under the mantle where the aged sword Daystar had been hung, and eagerly hear the tales of Aksel from the lips of his father. At the age of seven, when his sister was born, he stood over her cradle and vowed that he would be the champion that Aksel had been and always protect her.
When Haldor was 19, tragedy struck. His mother, for whatever reason, was murdered in her own home by a Redguard bearing a black shroud. Haldor was overcome with rage. He snatched an axe strait from the counters of the local blacksmith and set out to find the murderer. He succeeded in finding a trail, and in a matter of days he caught up to hooded man and demanded his blood as payment. He would find that vengeance was a harder task than he believed, for the Redguard was an assassin of the Dark Brotherhood. Haldor, inexperienced in the ways of combat as he was, was easily cut down and bleeding in the snow to die.
In any other situation, Haldor would most likely have bled out what remained of his life and perished alone in the wilderness. Fate, it seemed, smiled upon him.
The young Nord awoke in a secluded cave. His wounds had been treated, and a robed Kajiit stood over him. She claimed to be from the Mages Guild, having used powerful rejuvenation magic to heal his seemingly mortal injuries. She only stayed long enough to give him food, see that he could stand on his own, and eventually point him in the right direction home. Haldor did not even manage to obtain the Kajiit’s name. He did walk away with something though; a desire for greatness.
Haldor returned home, but stayed for only a year. In the week following his 20th birthday he removed Daystar from the wall and departed for Cyrodiil, leaving only a hasty note behind. In this piece of parchment he made his last goodbyes to what remained of his family, promising to return when he had become a hero.
It has been four years since that day. While nothing legendary, Haldor has developed into a fine warrior. His skill in combat has improved drastically, and his body bears the many scars of bandit blades and beast fangs. He even picked up a few spells along the way, though he is not very skillful in the ways of magic. He regrets abandoning his sister after the oath he had made to her, but he believes that he is well on his way to becoming the figure he dreams of.
Age: 24
Race: Nord
BirthSign: Steed
Hair: Light brown in color. It is cut short and generally brushed back.
Eyes: A shade of green so light it almost seems yellow in some lights.
Guild/Faction Part of: None.
Appearance: Haldor is a man of moderate build with a height that is average among his kind. His figure is athletic in nature, with finely-toned muscle on a lean and fit body type. His body holds over a dozen scars obtained during his quest for greatness. Most are concealed by clothing, but one is visible upon his face. It starts above the left eye, moving across the bridge of the nose and ending on the right cheek.
Clothes: Haldor can often be seen in his full steel armor, though he has a simple green tunic for those times where he doesn’t have to stab something in the face.
Personality: Haldor is an idealist to the end. Loyal, honorable, and courageous, he almost seems like the romantic knight depicted in many an adventure novel. He follows a personal code that prevents him from walking away from one who is in dire need. In most cases he will leap into a situation with little thought, impulsively acting to stop it. His ideals, while heroic, sometimes conflict when he has to resort to a grittier solution. In this sense it could be said that Haldor is somewhat naïve at times.
Likes: Feasting, drinking, boasting, “saving the day”, a good brawl, children.
Dislikes: An unfair fight, those who would harm others, thieves, Skooma addicts.
Favorite Food: Most meats.
Favorite Drink: A sucker for beer and mead.
Weapon: A fine iron claymore called Daystar. It was the weapon used by his great grandfather, and is said to have once had magical properties. These powers were used up long ago, making it a mundane blade. Haldor also has a bow, but he mostly uses this for hunting.
Powers: As a Nord, the powers of Nordic Frost and Woad are at Haldor’s disposal. He also knows some rejuvenation and destruction spells, but he is not particularly talented with magic.
Friends: Nobody yet.
Girl/Boy Friend: Not at this time.
Family: His father Ansgar and little sister Irene. Both reside in Skyrim, and he has not seen his sister since she was 13.
Lives: Haldor mostly lives out of tents and inns, with no permanent residence to speak of at the moment.
History/More Info: Haldor was born and raised in Rifton, a Skyrim town near the borders of Morrowind and Cyrodiil. Though he himself led a simple life, he grew up to tales of his great grandfather Aksel the Stalwart, who had been heroic figure in the past. Haldor would often sit by the fireplace, under the mantle where the aged sword Daystar had been hung, and eagerly hear the tales of Aksel from the lips of his father. At the age of seven, when his sister was born, he stood over her cradle and vowed that he would be the champion that Aksel had been and always protect her.
When Haldor was 19, tragedy struck. His mother, for whatever reason, was murdered in her own home by a Redguard bearing a black shroud. Haldor was overcome with rage. He snatched an axe strait from the counters of the local blacksmith and set out to find the murderer. He succeeded in finding a trail, and in a matter of days he caught up to hooded man and demanded his blood as payment. He would find that vengeance was a harder task than he believed, for the Redguard was an assassin of the Dark Brotherhood. Haldor, inexperienced in the ways of combat as he was, was easily cut down and bleeding in the snow to die.
In any other situation, Haldor would most likely have bled out what remained of his life and perished alone in the wilderness. Fate, it seemed, smiled upon him.
The young Nord awoke in a secluded cave. His wounds had been treated, and a robed Kajiit stood over him. She claimed to be from the Mages Guild, having used powerful rejuvenation magic to heal his seemingly mortal injuries. She only stayed long enough to give him food, see that he could stand on his own, and eventually point him in the right direction home. Haldor did not even manage to obtain the Kajiit’s name. He did walk away with something though; a desire for greatness.
Haldor returned home, but stayed for only a year. In the week following his 20th birthday he removed Daystar from the wall and departed for Cyrodiil, leaving only a hasty note behind. In this piece of parchment he made his last goodbyes to what remained of his family, promising to return when he had become a hero.
It has been four years since that day. While nothing legendary, Haldor has developed into a fine warrior. His skill in combat has improved drastically, and his body bears the many scars of bandit blades and beast fangs. He even picked up a few spells along the way, though he is not very skillful in the ways of magic. He regrets abandoning his sister after the oath he had made to her, but he believes that he is well on his way to becoming the figure he dreams of.